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Quiet Mode: GameMap

A small environment created for 2026's Epic MegaJam, the idea was to give the game a retro, grungy look as if it was set somewhere around the 80's-90's. Using a combination of warm colors, vintage-inspired props, dim warm lighting and a series of shaders to give a bit of depth to the scene. These shaders are a height based color modifier for the tileable materials to give it that stylized feel, and a pixel shader made following the resources made available to me in one of my masters degree modules.
The environment has been done in collaboration with @emily-t-ivanova , her being in charge of most of the modelling and half of the setdressing and me being In charge of the bedroom props, architecture modules, lighting and shader work